Follow Us: Facebook Twitter YouTube RSS Feed

“Project Natal” for Xbox 360 Details

“Project Natal,” pronounced “nuh-tall,” is a code name for a revolutionary new way to play, no controller required. See a ball? Kick it, hit it, trap it or catch it. Unlike 2-D cameras and controllers, “Project Natal” tracks your full body movement in 3-D, while responding to commands, directions, even a difference of emotion in your voice.

When “Project Natal” is ready, it will work with every Xbox 360 console so people who have never picked up a controller can finally join the fun.

See below for “Project Natal” 101, a list of terms and concepts to help explain this transformation in home entertainment.

What is “Project Natal”?

“Project Natal” (pronounced na-tall) is the code name for the new controller-free gaming and entertainment experience from Xbox 360. The name “Project Natal” has several sources. Microsoft Corp. traditionally uses cities as code names. As a result, Alex Kipman, who incubated the project and is from Brazil, chose Natal, a city along the northeastern coast of Brazil, as a tribute to his country. In addition, he knew that Natal also means “to be born” in Latin. Given the new audiences “Project Natal” will bring to Xbox 360, this felt right.

How Will “Project Natal” Change the Way I Play?

  • Controller-free gaming and entertainment. “Project Natal” provides a whole new way to play - no controller required. It uses a sensor to track your body movement and recognize your face, even listen to your voice. If you know how to move your hands, shake your hips, or speak, you and your friends will be able to jump instantly into any “Project Natal” experience.
  • Full-body play. “Project Natal” provides a new way to play where you use all parts of your body - head, hands, feet and torso. With controller-free gaming you don’t just control the superhero, you are the superhero. Full-body tracking allows the “Project Natal” sensor to capture every move, from head to toe, to give players a full-body gaming experience.
  • Personalized play. “Project Natal” provides an in-game experience in which the player’s face and voice are recognized. Greet and speak to characters in the game, or simply step into view of the sensor to log into Xbox LIVE and connect with friends. Only “Project Natal” is smart enough to remember voices and faces. Fun has never been so personalized.
  • Off-the-couch play. “Project Natal” provides gameplay that gets you off the couch, on your feet and in the fun. Each “Project Natal” experience is designed to get players moving, laughing, cheering and playing together. “Project Natal” makes social gaming off-the-couch fun.
  • Easy-to-play fun. “Project Natal” makes sharing in the fun a snap. Talk or watch a movie in the same living room or on the other side of the world - no headset, no keyboard and no controllers required. It’s just you, your friends, your family and a whole new way to play.

How Does “Project Natal” Work?

  • “Project Natal” sensor. “Project Natal” is the world’s first system to combine an RGB camera, depth sensor, multiarray microphone and custom processor running proprietary software that brings “Project Natal” experiences to every Xbox 360 console. The “Project Natal” sensor tracks full-body movement and individual voices, creating controller-free fun and social entertainment available only on Xbox 360.
  • RGB camera. “Project Natal” has a video camera that delivers the three basic color components. As part of the “Project Natal” sensor, the RGB camera helps enable facial recognition and more.
  • Depth sensor. An infrared projector combined with a monochrome CMOS sensor allows “Project Natal” to see the room in 3-D (as opposed to inferring the room from a 2-D image) under any lighting conditions.
  • Multiarray microphone. “Project Natal” has a microphone that will be able to locate voices by sound and extract ambient noise. The multiarray microphone will enable headset-free Xbox LIVE party chat and more.
  • Custom processor (running Microsoft proprietary software layer). A proprietary software layer makes the magic of “Project Natal” possible. This layer differentiates “Project Natal” from any other technology on the market through its ability to enable human body recognition and extract other visual noise.

For more information visit the Xbox.com - Project Natal.

Comments [1]

  • cnc137 - June 1st, 2009 at 9:53 pm
    cnc137 Avatar

    Why is a camera and a microphone so innovative? Don’t we have that now with the Xbox Live Vision camera and the Xbox Live headset? I guess the “Project Natal” camera will detect motion and faces a lot better.

    They showed the same ability to scan in your face and put it into the game for a poker game for Xbox 360 before the Xbox Vision camera launched a few years ago.

    Where does my Xbox Live Vision camera fit into all of this? I am guessing I will have another peripheral collecting dust that never really had that many games available for it.

    Who is to say that the “Project Natal” camera won’t have the same fate?

    Then Ubisoft announces a camera for its new Wii fitness video game at their E3 2009 press conference.

    Is the camera the new innovation of E3 2009? When did a camera become advanced technology? Haven’t we had this since the Eyetoy for PlayStation 2?

Leave a Reply

You must be logged in to post a comment.

Related Information

Posted by: cnc137
Date: June 1, 2009

Categories: Xbox 360 News, Xbox 360, News

Share This

Follow any comments about this through the RSS 2.0 feed.

Latest Forums Topics

Hottest Forums Topics

    Recent Comments

    Poll

    Which next generation game system(s) are you going to buy?

    View Results

    Loading ... Loading ...