Number one game engine to fuel ‘Supersonic Acrobatic Rocket-Powered Battle-Cars’ for PLAYSTATION(R) Network.
El SEGUNDO, Calif. - Sept. 8, 2008 - Psyonix Studios announced today that the company has entered into an agreement with Epic Games to license Unreal Engine 3 for its upcoming game, Supersonic Acrobatic Rocket-Powered Battle-Cars, an arena-based online auto sports game for PLAYSTATION(R) Network.
“We’ve been working with other studios using Unreal technology for years now,” said Dave Hagewood, director of development, Psyonix Studios. “I’m very proud to be licensing the engine for our first title developed entirely in-house and am blown away by the fact that Epic goes out of its way to make its industry-leading technology affordable for developers of games like this.”
“Finding ways to bring our engine technology to creative, independent studios is important to us, and Psyonix is a team that really fits the mold,” said Mark Rein, vice president, Epic Games. “Battle-Cars does a great job demonstrating the versatility of Unreal Engine 3. I think PLAYSTATION®Network users are going to find it to be fun and unique.”
Supersonic Acrobatic Rocket-Powered Battle-Cars features vehicles with incredible physics-based maneuverability, including boosters for launching high into the air or accelerating at break-neck speeds on the ground. In the air, cars can roll, flip, jump, dodge or spin. In the BattleBall Arena team-based soccer game, players maneuver their vehicles to perform breathtaking saves, awe-inspiring shots on goal, and gruesome demolishes of opponent cars. These abilities, combined with the players’ own creativity, create a unique and thrilling experience every time.
Supersonic Acrobatic Rocket-Powered Battle-Cars is expected to be available in early fall 2008.
About Psyonix Studios
Psyonix develops game software for major gaming platforms including next-generation consoles and PC. As a leading developer of Unreal Engine based games, Psyonix has contributed to close to a dozen titles using the technology.
For more information, visit www.psyonix.com.
Comments [1]
Leave a Reply
You must be logged in to post a comment.
[…] licensing doesn’t quite include. Accurate? Well, let’s think about it. When other studios are saying how “blown away” they are with “the fact that Epic goes o…, perhaps it bears a bit more research. Ask your contacts. You can’t get precise terms, […]