While Mace Griffin Bounty Hunter (MGBH) was in its final stages of development I spent a couple hours each day (no not really) wondering how this game would turn out. Mace Griffin is a futuristic action/adventure game, which just might be the PS2’s late answer to Halo. But it sure isn’t easy to try to make a game as great as Halo, and it’s going to take a lot of work for Warthog to do so.Mace Griffin Bounty Hunter takes place four hundred years into the future. After exploring the entire solar system mankind has discovered two other civilized races that now survive by working together. The game puts you in the role of Mace Griffin, who is a bounty hunter. Go figure. The first mission actually takes place when Griffin was a ranger. On one of his missions with his squad, while exploring a strange abandoned ship, he and his team soon find themselves right in the middle of a trap. Foreign aliens destroy everything and only he escapes. Because Griffin did not follow orders (he was ordered to hold his position) he was sentenced to 10 years in jail. After spending his time in prison he leaves seeking revenge for all those who have wronged him.
I never know what to think of the graphics in MGBH. They are so inconsistent. Sometimes they look great and detailed. Other times they look blocky and far behind today’s technology. The game is very poorly lighted at times which can really mess you up. Frame rates aren’t too good. But despite all this the graphics really don’t make you feel like they’re as bad as they really are.
It always saddens me when a game like MGBH fails to reach its full potential. How hard is it for them to add some multiplayer levels and enable co-op play? It would make this game so much more fun and add entirely new dimensions to the replay value. MGBH has absolutely no multiplayer support, which is really quite a shame.
You can make a long list of flaws in MGBH, but the fact is mowing down huge amounts of enemies with futuristic weapons never gets tiresome. The entire game is packed with action at every turn. Although the majority of the game is the normal FPS gameplay, the arcade-style space battles help mix it up and keep the game interesting. It has a very solid FPS engine and the controls work well and are easy to learn. MGBH may be dragged down by other aspects but you’ll still have a lot of fun playing it. There are many weapons that range from pistols, grenades, to rocket launchers. There are also 9 different spacecrafts used for the battles in space, although most of them are not much different than one another.
Among several others, MGBH’s biggest flaw is a huge lack of replay value. Like I mentioned before there is absolutely no multiplayer modes and with no cool unlockables there is no real reason to play the game over. The actual game is pretty long but after that you will never feel the need to play it again.
MGBH doesn’t have much of a soundtrack, which is ok because music doesn’t really play a big part in the game. The music is barely noticeable and doesn’t do much in the way of shifting the mood of the game.
Mace Griffin Bounty Hunter is very similar to some great videogame classics like Halo and Perfect Dark. Unfortunately it’s not the awesome, memorable game it could have been. No replay value and problems with graphics have diminished what could have been a real stellar FPS. Hopefully Warthog, with the proper feedback, can make a sequel worthy enough to be compared to the FPS greats.
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