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Prototype Review

In Prototype you play as Alex Mercer, a dark shadowy figure with a hidden past. As you play through Prototype your goal is to discover who made you the powerful abomination that you are today and get your revenge on them. There are several ways to find clues, although the most common way is to devour enemies. Question is, is this free roaming action/RPG worth devouring?

Prototype is a nice mix of free roaming action and role-playing elements. As you kill enemies you gain experience and experience is used to purchase upgrades for your character. The game is broken up into days which work identically to chapters in a book, generally there are cut scenes separating each day which make it seem like you are playing one big flash back of all you did to get where you are today. Prototype does an excellent job of making you feel more and more powerful as you gain experience. This aspect is done so well you may find yourself killing random soldiers just to get the extra XP. There are a number of mini-games that unlock as you play through the game. They range from kill so many of these enemies within such and such amount of time to jump off this building and land in the smallest circle. Overall, the mini-games give you a large boost to your experience and are worth doing.

Graphics in Prototype are pretty good; however, the buildings lack polish and have a repetitive tone for the texture. The character textures are very well done and the powers Alex Mercer possesses are flashy and really fun to use. Sound, dialog, and cut scenes all add to the gaming experience and are all very well done. One gleaming issue I have with this title is the lack of multiplayer. It seems to me, while playing through the game, that this title is ripe for some co-op action and that Radical Entertainment probably missed out on a great opportunity by not including that in this game. The fact that the only game mode available is singleplayer makes this game have a very low replay value. On the positive side of this there seems to be enough challenges and mini-games available in the singleplayer game to keep a player busy for a long time.

The powers Alex Mercer unlocks as the game plays through are all fun to use but once you unlock the whip type weapon there is little need to use anything else. The long range of it plus the ability to decapitate a ton of enemies in front of you make it the most destructive weapon in the game and it kind of leaves all your other weapons looking like baby toys. Traveling in this game is very easy and does not require the player to have to pay attention at all as sprinting will cause your character to automatically jump over everything and jumping off the tallest building will not hurt your character at all. This fast travel is probably the best thing ever added to an open world game and speeds up travel from point A to point B by a lot.

Final Verdict

Prototype could have been flawless if it wasn’t for the low replay value and stale building textures. This is a very fun sandbox title that will provide around 60 or so hours of fun. If you can complete a 60 hour game within one rental period I would recommend giving this title a rental over purchasing it.

Score

7.5 out of 10

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Prototype Review

Related Information

Posted by: Falcon
Date: July 13, 2009
Publisher: Activision
Developer: Radical Entertainment
Website: PrototypeGame.com
Release Date: 06/09/2009
Genre: Action
Number of Players: 1
ESRB Rating: Mature
System Reviewed: Xbox 360

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