I remember my first experience with Rampage in the arcades many years ago. I loved the game because it wasnâ€™t like anything else at the time. It was a quarter muncher because you wanted to destroy everything in sight and make your way up to the top score. So, when Rampage: Total Destruction arrived I was eager to play it for the first time on a brand new console hoping that theyâ€™d done something fabulous with the gameplay with the new motion sensing controller. It was all for naught though, as I learned after the first few stages.
First of all, let me say that this is a port of the GameCube game of the same name, so despite it being on a next generation system, itâ€™s a last generation title in sheepâ€™s clothing. So, that being said the graphics are in no way indicative of just what exactly the Wii is capable of; in fact this game doesnâ€™t look all that great. The buildings mostly end up looking alike and while there is a good selection of different monsters, they all behave the same for the most part. The portions of cities that youâ€™re left to attack in each stage are small, youâ€™re crushing a dozen buildings or so, but thereâ€™s nothing really special to it. Theyâ€™re named after real life cities like Las Vegas or San Francisco, but they donâ€™t actually use real buildings, which is understandable, but makes for boring gameplay.
Worse yet, the audio isnâ€™t up to snuff either. The same voices and sounds repeating make for an even more boring experience. Rampage just doesnâ€™t give off the same feeling that it once did. Thereâ€™s really not much here aside from the occasional citizen saying something right before they get eaten, so they should have made the focus on music. Even so, thereâ€™s just nothing too outstanding here.
The problem with attempting to update a classic is that they just donâ€™t live up to todayâ€™s standard of what makes a game great. What made Rampage fun years ago doesnâ€™t hold true to what makes a game fun now. In fact, Iâ€™m not sure that Rampage could really be updated to acceptable standards, but that doesnâ€™t mean that they canâ€™t try. Unfortunately, they failed on this attempt. Destroying buildings for a high score doesnâ€™t cut it, thereâ€™s no substance to it. It may end up being fun with a friend or in small half-hour doses, but for long periods of time itâ€™s plain boring. I kept waiting for the game to throw something different at me to make me feel like Iâ€™m playing something innovative again. Instead I get a boring port of what was probably a boring game to begin with. Even the Wii remote canâ€™t save this game. Itâ€™s hard to get your monster to do what you want, itâ€™s not impossible, but itâ€™s difficult and in the end leads you to destroy buildings in the same manner repeatedly.
The game has some redeeming qualities about it, for one it includes a whole host of monsters to unlock not to mention the original Rampage game. Aside from that I found no other reason to play the game. Maybe, just maybe itâ€™s a fun party game, but I donâ€™t see it. If you really need a party game pick up a used GameCube game, itâ€™d be cheaper than buying this pile. Even if you use this as a method to blow off some steam that still wouldnâ€™t save it. The gameplay is just far too outdated and the game far repetitive to make it worthy of a purchase. Some people might get a kick out of its simplistic gameplay, but not me. Rampage: Total Destruction is rental material at best.
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