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Worms: A Space Oddity Review

Worms has always been a classic. Finally a strategy game for today to replace the very similar scorched earth games that I loved so much. This game definitely takes a new twist on the Worms series. I feel the best comparison at this time would be with the Worms game for Xbox Live arcade sitting at a price of 800 points or around $10. Worms is a game series in which each player gets 4 worms to destroy all other worms with; last worm standing wins. This game is turned based and timed so you have to think strategy fast and accurately.

The controls for Worms: A Space Oddity are by far the biggest difference between this game and the Xbox Live arcade version. To choose where to aim you use the control pad and to choose the strength of the shot you need to hold the Wii controller above your head at an angle pertaining to the strength of the shot you want. There is a bar in game to show you what your strength is currently at. You then need to hold the trigger button down and swing the controller forward releasing the trigger as if you were releasing a ball in pitching. The coolest part about the Wii version controls was the homing missile, although cheap, it was fun to use. This weapon adds a sort of imbalance to the game because a player can simply guide a missile all over the map by pointing his or her remote making strategy, skill, and judgment null and void. I personally found the controls more of a gimmick in this game and would rate the Xbox Live arcade version better in this respect.

The graphics in Worms: A Space Oddity are actually fairly good and except for a very minor gloss are identical to the Xbox Live arcade version. However, because this game is a 2D side scrolling game there really isn’t all that much eye candy expected anyways. But the graphics in this game are quite a bit better then a lot of the Wii titles I have played in the past. The sound usually includes numerous one liners and taunts which faithfully still exist in this game. Other than that there is nothing much to the sound just the usual explosions and one liners that are in every worms game.

The Wii version offers a lot more options as far as gameplay modes and settings then the Xbox Live arcade version. I suppose this is to be expected with the higher production time in a retail box product. There are 8 multiplayer modes and the single player campaign in the Wii version. The Wii version even allows you to customize your worms in several ways from their victory dance to what they wear. By far the Wii dominates the Xbox Live arcade version as far as content goes and re-playability. However, it is very disappointing that the developer couldn’t squeeze in online multiplayer. This game would most likely sky rocket in score had it included this feature which is almost a requirement for games in the next gen era.

Final Verdict

Worms: A Space Oddity is a great time as long as you have a large couch for you and 3 friends that are willing to get used to the quirky controls. However, if you don’t have 3 friends, 4 Wii remotes or a large couch this game probably won’t keep you entertained for long.


7.0 out of 10

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Worms: A Space Oddity Review

Related Information

Posted by: Falcon
Date: June 4, 2008
Publisher: THQ
Developer: Team 17
Release Date: 03/17/2008
Genre: Action
Number of Players: 1-4
ESRB Rating: Everyone 10+
System Reviewed: Wii

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Categories: Wii Reviews, Wii, Reviews

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