GoldenEye 007 is a remake of the original game for the N64. I had so many fond memories of blowing up my friends with proximity mines in the N64 version that I was looking forward to thoroughly playing this version. So I sat down in front of my TV and inserted the game and hoped for a true to life remake of one of my favorite titles of all time. In some ways I was disappointed but in others I was pleased.
To start off I would like to say that I tried playing with the wiimote and found it to be a pain. So, I changed over to a classic controller. The default controls are very strange, luckily some of the control layouts available work great. So after a little bit of configuration I jumped into the gameplay.
They completely changed the layout of most of the levels and in most cases I didn’t know where to go to continue. Well, I shouldn’t say changed as much as took the original layout and added to it making it bigger and more elaborate. The level layout wasn’t the only thing to change. For some reason, Pierce Brosnan was not depicted in GoldenEye 007 as Bond. Perhaps, this has something to do with a contract the new Bond has? Regardless, this does not make a dramatic difference in the feel of the game.
Graphically, I think the upgrade is a welcome addition but I wish they would have shot bigger and went for a platform that can support even better graphics.
The sound is where most of my complaints stem from. Not to say that the sound is horrible but the sound and animation upon death in Golden Eye was kind of a trademark of the original. That was removed from this game and instead you just kind of fall over without any dramatic sounds or anything. I know it sounds silly to be complaining about the sound/animations that occur when you die but if you played the original you may understand better.
Unfortunately, the music in GoldenEye 007 is not as great as the original either. The new music seems less frantic in most circumstances compared to the original and as such slows the pacing of the title.
Multiplayer is very similar to the original, which is great! You have a list of 17 modifiers to play with, and 8 characters. On top of all that you can play online with up to 8 players for larger more frantic battles. This doesn’t mean multiplayer is perfect. The proximity mines in this game are larger and personally not as easy to hide in the frenzy of multiplayer. I actually made a sort of mini game with my buddies using proximity mines. Basically, one person has to leave the room while the other 3 have to place proximity mines in a manner that may prevent the other player from surviving. Once, they are placed the player enters the game and must cautiously make his way through all the proximity mines (shooting them as he finds them). His goal is to reach the exit door on the opposite side of the level without dying. Unfortunately, the larger proximity mines make it much easier to spot them, making this mini game not nearly as challenging on the Wii.
Overall, GoldenEye 007 is a great remake of a classic title for the N64. The sad part is that the worst parts of the game are all items they changed from the original game’s formula. Had they stuck with those features this game would be virtually flawless.
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